![]() ![]() Local g_ResourceSet = ResourceSets.customSet_02 This will set the resource set to use in-game math_type = MUT_Multiplication OR MUT_Addition With value = 10, math_type = MUT_Addition, we will get 304 manpower per minute, ![]() Let's say manpower income is still 294 manpower per minute. With value = 10, math_type = MUT_Multiplication we will get 2940 manpower per minute, Let's say manpower income is 294 manpower per minute. MUT_Multiplication multiplies the income rate and MUT_Addition adds to it. ![]() As you know, anything * 1 is the same value. By default all resource income modifiers are set to 1 (value = 1, math_type = MUT_Multiplication). All resource income modifiers affect the # per minute value. Some information about income_modifier table and how to use it: could you update your tool to include brits or please, provide an entire script or could I boldly ask that you have a look at the below and see if I have it right.ĬustomStartingResource System created by Janne252. Could I trouble to ask about the new Brit faction. ![]()
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